OnLive Cloud-Based Gaming Service Release Date in 2010 and Monthly Fee

Date Published: March 21, 2010


The future of video gaming is going to be changed forever. OnLive, the radical online gaming company will start their streaming service starting June 17 for U.S. customers only. They are offering customers the chance to enjoy hundreds of video games for only $14.95/month subscription. Interested persons may now pre-register at onlive.com. Hurry and sign up now because if you are one of the first 25,000 valid registrants, you will be given 3-months free subscription! Again, OnLive’s service launch on June 17, 2010 is only possible for bonafide U.S. residents. No word from the company about the release date of their service to other countries like UK, Canada, etc. It will be available for the PC and Mac.

Homepage Screenshot of the OnLive Cloud-Based Gaming Service for US

Steve Perlman, founder of OnLive, wants to totally transform how people play their favorite games. He has been aggressively pitching OnLive’s games-on-demand business model since last year but critics dismissed his idea as technically impossible. They pointed out that all modern 3D videos games now comes with multi-gigabyte client installers so they are just too cumbersome to play over a browser and broadband connection alone. Modern 3D hits for PS3, Xbox 360 and PC games like Assassin’s Creed 2 and Gears of Wars require heavy hardware specs so Perlman’s idea was considered impractical.

Well, Mr. Perlman just proved them wrong. He demonstrated OnLive’s service during the Dice Summit in Las Vegas last month. He used an ordinary household cable modem connection and played a game over Onlive’s service. The system performed as he expected and he was able to play without any glitches. Another shocking revelation is that Perlman was able to play Unreal Tournament and Burnout Paradise at Onlive without causing any serious computing workload on the computer he was using! The importance of this demonstration has convinced his detractors. OnLive’s cloud-based servers are doing all of the serious computing processes. Customers will no longer be constrained by their hardware limitations. They will still be able to play the most graphics-heavy demanding game title using OnLive’s streaming service.

His company has worked for 8 years to come up with a compression technology that allows them to stream game content in near real-time over a broadband connection. The latency or the delay is negligible over OnLive as long as a customer has the adequate internet connection speed. For standard definition games, a player needs a 1- megabit per second connection. For high-definition games, the service requires a 5-megabit per second connection. Almost 71% of broadband users in the U.S. already has 2Mbps broadband speed and 26% has 5mbps or higher speed.

After his successful demo at the Dice Summit, Perlman announced at the Game Developers Conference that OnLive will begin their commercial service on June 17 of this year. Game publishers have flocked to OnLive recently. They realized that OnLive’s streaming service is an effective way to combat the rampant piracy of games. Perlman’s company has partnered up with EA, Atari, Eidos, Take-Two Entertainment, Codemasters, Epic Games, WB Games, THQ, and GameLoft. The top game developers and publishers will be publishing their current and future game titles at OnLive.

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